On the game's Reddit, one of the most commented topics was a demonstration of hitboxing (the invisible geometry responsible for object collisions), where Spider-Man, being a few meters away from his target, manages to land a hit on Luna Snow, which is captured by the game.
There were other instances where hits would pass by but still register. Some players have speculated that this is lag compensation, where the game gives time to compensate for differences in each player's connections, but the real problem seems to lie in the hitbox.
Several professional players have already shown that aiming at a target to the right of the crosshair always results in a damage-dealing hit while shooting at a target to the left of the crosshair fails, but now there's a specific example of multiple characters' hitboxes being completely broken.
Marvel Rivals, widely referred to as the "Overwatch killer," has made its official debut and sold remarkably well on Steam. On its first day, the number of players online reached a peak of over 444,000, which is equivalent to the population of Miami, Florida. The main grievance is optimization. With graphics cards like the Nvidia GeForce 3050, the game may noticeably drop in frame rate. However, many users agree that Marvel Rivals is a fun game that doesn't waste their time or money. In addition, Marvel Rivals' revenue model is simpler to use.
The important thing is that battle passes won't expire. You won't feel under pressure to work at it like a second job if you purchase one. This one element alone may have a significant impact on how players view this shooter.