Marvel Rivals, the purported "Overwatch killer," has enjoyed a remarkably successful Steam launch, boasting a peak concurrent player count exceeding 444,000 on its first day—a number comparable to Miami's population. While the game's reception is largely positive, with many praising its fun factor and value, a significant concern centers around optimization. Players using graphics cards such as the Nvidia GeForce 3050 have reported noticeable frame rate drops.
However, a separate issue causing considerable player discussion on the game's Reddit revolves around hit detection. Videos showcasing the game's hitboxes (the invisible collision geometry) reveal instances where Spider-Man lands hits on Luna Snow from an improbable distance. Other examples show hits registering despite visually missing their target. While some attribute this to lag compensation, many believe the core problem lies within the flawed hitbox implementation itself. Professional players have demonstrated consistent inconsistencies, with right-side aiming consistently registering hits while left-side aiming often fails. This suggests a more widespread and serious problem affecting multiple characters' hitboxes.
A key differentiator cited by players is Marvel Rivals' battle pass system. Unlike many competitors, battle passes in Marvel Rivals do not expire, eliminating the pressure to constantly grind. This design choice is seen as a significant positive, contrasting with the potentially exploitative practices of other games in the genre.