Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to becoming a true ninja. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the best element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire are considered the top-tier elements due to their versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. For beginners, Earth and Lightning are recommended for their ease of use and consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A top-tier element focused on high-damage ranged attacks. |
![]() Lightning | A strong element emphasizing high speed and crowd control, ideal for beginners. |
![]() Wind | A strong element for ranged attacks and evading enemies. |
![]() Earth | A strong element providing crowd control, high defense, and substantial health, suitable for beginners. |
![]() Water | An element specializing in crowd control and evasive maneuvers. |
While all elements possess strengths, Ice stands out with its unique mechanics and higher rarity (5%), contributing to superior stats. However, for new players, Lightning or Fire offer excellent damage and utility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, including their effects and requirements:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds of freeze, Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Table similar to Ice, detailing Fire abilities)
Lightning Element Abilities
(Table similar to Ice, detailing Lightning abilities)
Wind Element Abilities
(Table similar to Ice, detailing Wind abilities)
Earth Element Abilities
(Table similar to Ice, detailing Earth abilities)
Water Element Abilities
(Table similar to Ice, detailing Water abilities)
Rerolling Elements
To reroll elements, families, and clans, access the "Spin" button on the main menu. Remember that spins are limited, so use them strategically.
This comprehensive guide provides all the necessary information to master the elements in Ninja Time. Consult our guides on Families and Clans for further insights.