In the ever-evolving world of role-playing games (RPGs), the discussion around turn-based versus action-oriented gameplay remains a hot topic. The recent release of *Clair Obscur: Expedition 33* has reignited these conversations, showcasing the enduring appeal of classic RPG mechanics. Launched just last week, *Clair Obscur: Expedition 33* has been hailed by IGN and numerous other reviewers as an exceptional RPG. It proudly embraces its inspirations, featuring a turn order system, Pictos to equip and master, zoned-out "dungeons" to explore, and an overworld map.
In an interview with RPGsite, producer Francois Meurisse revealed that *Clair Obscur* was designed as a turn-based game from its inception, drawing direct inspiration from classics like *Final Fantasy VIII, IX, and X*. Additionally, the game incorporates elements from *Sekiro: Shadows Die Twice*, blending FromSoftware's style with the quick-time events and parrying/dodging mechanics seen in games like *Mario & Luigi*. This hybrid approach results in a game that feels traditionally turn-based during strategic planning phases, yet action-oriented during combat execution, sparking significant discourse within the gaming community.
The success of *Clair Obscur* has fueled debates, particularly on social media, where fans have used it as a counterpoint to criticisms of turn-based systems, especially in the context of the *Final Fantasy* series. Naoki Yoshida, during the media tour for *Final Fantasy XVI*, discussed the shift towards more action-based mechanics in RPGs. He noted a growing sentiment among younger audiences who find less appeal in command-based gameplay. This shift is evident in recent *Final Fantasy* titles like *XV*, *XVI*, and the *VII* remake series, which have embraced more action-driven systems.
However, the narrative around turn-based games is more nuanced. Square Enix has not abandoned turn-based RPGs entirely, as seen with successful releases like *Octopath Traveler 2* and upcoming titles such as *SaGa Emerald Beyond* and the *Bravely Default* remaster for Switch 2. While *Final Fantasy* may have moved towards action, the company continues to support and develop turn-based RPGs.
The idea that *Final Fantasy* should emulate *Clair Obscur: Expedition 33* oversimplifies the unique aesthetic and iconography that define the *Final Fantasy* series. *Clair Obscur* is not just a copycat; it brings its own innovations, including a dynamic combat system, an engaging soundtrack, and thoughtful world-building. The success of *Clair Obscur* is a testament to the creativity and authenticity of its developers, Sandfall Interactive and Kepler, who sold 1 million copies in just three days.
The broader context of turn-based games' success is also noteworthy, with other titles like *Baldur's Gate 3* and *Metaphor: ReFantazio* demonstrating that there is still a significant market for these games. While *Clair Obscur*'s success is a promising sign for mid-budget RPGs, it's less clear whether it signals a necessary shift for *Final Fantasy*. Recent entries like *Final Fantasy XVI* and *FF7 Rebirth* have faced challenges in meeting sales expectations, reflecting broader industry trends and the high costs of developing major franchises.
Ultimately, the key takeaway from *Clair Obscur*'s success is the importance of authenticity and innovation in game development. As Larian CEO Swen Vincke noted regarding *Baldur's Gate 3*, a high-budget game can yield high results if it's a project the creative team is passionate about. This approach seems to be the way forward, encouraging developers to create games that resonate with their vision rather than rehashing old debates.