Following significant player backlash over pricing, Spectre Divide developer Mountaintop Studios swiftly reduced in-game skin and bundle costs. Hours after the online FPS's launch, the studio announced a price decrease of 17-25% across various items, as confirmed by game director Lee Horn. This decision followed an outcry from players regarding the initially exorbitant prices.
The studio issued a statement acknowledging player feedback and outlining the price adjustments. A 30% SP (in-game currency) refund was also promised to players who purchased items before the price reduction, rounded up to the nearest 100 SP. However, the prices for Starter packs, Sponsorships, and Endorsement upgrades remain unchanged. Players who purchased the Founder's or Supporter's packs and the aforementioned items will receive additional SP.
While the price reduction was welcomed by some, the response remains divided, mirroring the game's currently mixed Steam reviews (49% negative at the time of writing). Negative reviews flooded Steam following the launch, primarily due to the high initial cost of in-game cosmetics. Social media reactions were varied, with some praising the developer's responsiveness while others called for more substantial changes and expressed concerns about the long-term viability of the game given the initial misstep. Suggestions for improvements, such as the ability to purchase individual items from bundles, were also voiced. The overall sentiment highlights the importance of pre-launch pricing strategies and the potential impact of negative player feedback on a game's success.