Tiled Map Editor: A Free Tool for 2D Game Map Creation
TMEditor is a free, versatile tool simplifying the creation of 2D game map layouts. Beyond basic tile placement, it allows defining abstract elements like collision zones, enemy spawns, and power-up locations, saving all data in the standardized .tmx format.
TMEditor Workflow:
The map creation process in TMEditor involves these key steps:
- Define map dimensions and base tile size.
- Import tilesets from image files.
- Arrange tilesets on the map.
- Add objects to represent abstract game elements.
- Save the map as a .tmx file.
- Import the .tmx file into your game engine for use.
Key Features:
- Support for orthogonal and isometric map orientations.
- Multiple tileset support.
- Multiple object layers for enhanced detail.
- Eight-layer editing for complex map designs.
- Customizable properties for maps, layers, and objects.
- Editing tools including stamp, rectangle selection, copy, and paste functions.
- Tile flipping capabilities.
- Undo/redo functionality (currently for tile and object placement).
- Object support: rectangle, ellipse, point, polygon, polyline, text, and image.
- Isometric map object placement.
- Background image support.
- Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin).
Version 1.0.27 (October 4, 2024):
This release includes bug fixes.