Home News Dungeon Faction's Evolution in Heroes of Might & Magic: Olden Era

Dungeon Faction's Evolution in Heroes of Might & Magic: Olden Era

Author : Gabriel Mar 26,2025

The Dungeon faction, also known as the Warlocks' faction, has captivated fans throughout the Heroes of Might & Magic: Olden Era series. Our journey into Jadame revealed creatures intrinsically linked to this faction, each with its own territory on the continent. This allowed developers to create a faction that respects its traditional roots while introducing fresh concepts.

The Evolution of the Dungeon Faction in Heroes of Might Magic Olden EraImage: steampowered.com

If we distill the essence of the Dungeon faction across the series into two words, "power" and "outcasts" encapsulate it perfectly. Returning to the world of Enroth provides a chance to reimagine these powerful warlocks, drawing inspiration from Jadame's lore, especially Might and Magic VIII's Alvaric Pact, which reshapes the Dungeon faction's identity.

Creatures once seen as mere monsters now form alliances with the red-skinned dark elves, who were historically ostracized for their pragmatic approach. This collaboration fosters growth through diplomacy, trade, and strategic agreements, marking a departure from the faction's earlier iterations.

Throughout the Heroes series, the presence of skilled warlocks and authoritative leaders has been a constant in playable cities, with each game presenting them uniquely:

  • In Heroes I and Heroes II, followers of Lord Alamar and King Archibald pursued power, rallying like-minded beings to their cause.
  • In Heroes III, Nighon's warlords embraced the philosophy that strength justifies rule, governing from subterranean passages with aspirations of conquering Antagarich.
  • In Heroes IV, chaotic sorcerers and thieves occupied Axeoth's swamps, mobilizing rogues to seize land in the nascent world.
  • In installments five through seven, Ashan's dark elves allied with the Dragon-Goddess Malassa and the underworld, crafting a narrative rich with intrigue.