
PEAK has surpassed 2 million copies sold in just nine days, prompting its developers to evaluate potential updates. Continue reading to discover more about this impressive milestone and the team's plans for the game's future.
PEAK Developers Evaluate Possible Updates
Staggering Sales Figure Prompts Reconsideration

The viral cooperative climbing game PEAK has sold two million copies in under nine days, leading its creative team to explore future content. In a Steam blog post on June 25th, Landcrab—the joint development team from Aggro Crab and Landfall—announced plans to support the title with new features.
Originally, the developers stated in their FAQs that expanding the game was not on the agenda, as both studios had separate projects lined up. However, following their recent announcement and the phenomenal community response, they are now assessing possible updates as a gesture of gratitude to the dedicated fanbase.
The exact scope of additions remains uncertain, but Landcrab confirmed that localized language support is arriving soon. They also noted they are reviewing as many player suggestions as feasible, though they can't guarantee implementing every one. "Potential updates could include quality-of-life improvements, fresh content, and all the humorous ideas we've wanted to bring to life from the beginning," the team explained.
Focus on Bug Fixes and Game Stability

While new content is under consideration, Landcrab stressed that their immediate priority is ensuring the game remains stable and bug-free. The team clarified, "Our current focus is squarely on fixing bugs and improving stability, so a major content expansion isn't imminent."
Common issues reported include problems with multiplayer connections, performance optimization, audio glitches, and game crashes. Landcrab is committed to addressing these promptly but asks for the community's understanding, given the team's limited size.
In addition to technical improvements, the developers are preparing official merchandise. "This is another area we hadn't initially planned to enter, but the incredible enthusiasm from our community has inspired us to explore some exciting options... Keep an eye out for news!" they added.

PEAK's remarkable journey continues, made even more notable by its origins as a month-long game jam project in South Korea. Overwhelming fan encouragement has motivated the developers to enhance the experience, signaling that fresh adventures may await players in the coming months.
Here at Game8, we awarded PEAK a score of 76 out of 100 for its precise controls, inventive cooperative design, and punishingly creative environments. Despite occasional technical bugs and server hiccups, the game's charm, compelling challenge, and accessible price point make it a standout. For our complete review, explore the article linked below.