With Monster Hunter Wilds' February 28th launch approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications. This follows a statement from the official German Monster Hunter X/Twitter account, which also hinted at the potential release of a dedicated PC benchmarking tool.
Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum configuration necessitates a 720p internal resolution and upscaling via DLSS or FSR at the lowest graphical settings.
For a smoother 60 FPS experience at 1080p with upscaling and Frame Generation technologies, Capcom cites the RTX 2070 Super, RTX 4060, and AMD RX 6700 XT as examples. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which, as noted in the previous beta, exhibited ghosting artifacts.
Targeting 60 FPS with Frame Generation might not be optimal; Digital Foundry suggests a 40 FPS baseline for third-person games. Running below 60 FPS with upscaling can introduce noticeable latency and negatively impact responsiveness.
The Monster Hunter Wilds open beta highlighted performance issues, even for mid-range GPUs like the RTX 3060, notably a low-LOD bug affecting texture detail.
Monster Hunter Wilds utilizes Capcom's RE Engine, previously featured in titles such as Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally known for its cross-platform performance. However, the engine's performance in larger open-world games with numerous NPCs and enemies (like the anticipated Dragon's Dogma 2) has raised concerns. Therefore, Capcom's efforts to lower GPU requirements are crucial for the game's PC reception.