Home News DOOM IDKFA: Interview Reveals Latest from Andrew Hulshult

DOOM IDKFA: Interview Reveals Latest from Andrew Hulshult

Author : Julian Feb 11,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and personal preferences. It covers his work on various titles, including Rise of the Triad 2013, Bombshell, Nightmare Reaper, Prodeus, Amid Evil, and his contributions to the DOOM Eternal DLC. Hulshult discusses his evolution as a musician, the challenges and misconceptions surrounding video game music, and the unique approaches he takes for each project.

The conversation also touches upon his gear, including his favored guitars (Caparison Dellinger 7 and Brocken 8), pickups (Seymour Duncan), strings (D'Addario and Ernie Ball), amplifiers (Neural DSP Quad Cortex with Engel cabinets), and effects pedals (Moogerfooger, Fulltone Catalyst, ZVEX Fuzz Factory). He shares anecdotes about his creative process, the emotional impact of composing during personal hardships (his father's heart attack during the Amid Evil DLC development), and the collaborative spirit he enjoys with developers.

Hulshult reflects on his experience working with id Software on the DOOM and DOOM II remasters, the popularity of "Blood Swamps," and the challenges of balancing his creative work with the demands of numerous projects. He also discusses his work on Markiplier's Iron Lung film soundtrack, highlighting the differences between composing for games and film. The interview concludes with his thoughts on favorite bands (Gojira, Metallica), video game composers (Jesper Kyd), and his ideal future projects.

The interview provides a comprehensive look into the mind of a highly skilled and versatile composer, offering insights into his creative process, technical expertise, and personal journey. His passion for music and his dedication to his craft are evident throughout the conversation.