The success story of *Helldivers 2* continues to captivate the gaming world, with the game recently clinching two prestigious BAFTA Game Awards: Best Multiplayer and Best Music. These accolades stem from five nominations and mark the culmination of a stellar awards season for Swedish developer Arrowhead. The BAFTA wins underscore what has been an exceptional year for the studio.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
Let’s not forget that *Helldivers 2* holds the title of the fastest-selling PlayStation Studios game ever, with a staggering 12 million copies sold in just 12 weeks. This record-breaking achievement is unlikely to be surpassed by any other first-party Sony-developed game. Since its explosive launch, the game has navigated through significant challenges, including a reversal on PSN account requirements on Steam, review-bomb campaigns, and a community often at odds with the game itself due to various nerfs and buffs.
Throughout this period, Arrowhead has grappled with managing a larger and more mainstream playerbase than it had previously encountered. Now, 14 months after *Helldivers 2* launched on PC and PlayStation 5, the question remains: how does Arrowhead view its journey so far? Has the studio begun to master the demanding dynamics of live-service gaming? And following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
IGN had the opportunity to sit down with Alex Bolle, the production director of *Helldivers 2*, to delve deeper into these questions and more.