Home News Monster Hunter Wilds Unveils New Weapon Start and Hope Series Gear - IGN First

Monster Hunter Wilds Unveils New Weapon Start and Hope Series Gear - IGN First

Author : Liam Apr 18,2025

If you ask players what gets them excited about the *Monster Hunter* series, many will mention the thrill of crafting new equipment from materials gathered during their hunts. Every hunter knows the satisfaction of completing a full armor set and matching weapon after repeatedly taking down the same monster.

The concept of equipment in the Monster Hunter series has remained consistent since its inception: defeat monsters and harness their power by crafting equipment from their remains. Players use their strength to slay formidable beasts, then adopt those monsters' abilities through their crafted gear to become even more powerful.

In an interview with IGN, Monster Hunter Wilds Executive Director and Art Director Kaname Fujioka elaborated on the philosophy behind the series' equipment. "While our design range has expanded, we used to focus heavily on the idea that if you're wearing Rathalos' equipment, you should resemble Rathalos." The new title introduces fresh monsters, each with its own unique and colorful equipment. For instance, Rompopolo, designed to resemble a mad scientist, features head armor that looks like a plague doctor's mask. You can see this armor set in the hunt video below.

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Among the array of distinctive monster equipment, the developers emphasize the importance of the starting equipment that your hunter begins the game with.

"I designed the starting weapons for all 14 weapon types from scratch," Fujioka stated. "This is the first time I've done this, as far as I can remember. In previous games, new hunters started with basic, primitive weapons. But in this game, as the protagonist is a chosen hunter, it wouldn't feel right for them to carry a plain weapon. I wanted to make it feel like you're a bit of a star, even with starting equipment."

Hope armor and weapon concept art. Courtesy Capcom.

Monster Hunter Wilds Director Yuya Tokuda added, "In Monster Hunter: World, weapon designs generally maintained a certain form but were customized based on the monster materials used. However, in Wilds, each weapon has its own unique design."

These starting weapons are crafted to reflect the narrative that you are an experienced hunter, chosen to explore the Forbidden Lands. Tokuda also noted that the starting armor is meticulously designed to align with the game's story.

"The starting armor for this game is called the Hope series," he said. "The design is so cool that you could use it until the very end of the game without it feeling out of place."

Hope armor concept art. Courtesy Capcom.

The Hope set, with its deep emerald green base color, transforms into an outfit featuring a hooded long coat when completed. Fujioka explained that creating the set was challenging, as each piece needed to function independently while also forming a cohesive ensemble.

"We've given more attention to the Hope series than any other equipment in this game," he said. "Previous games had separate upper and lower body armor, which couldn't be combined into a single piece like a coat. Due to gameplay design, we had to make each piece its own part, but I wanted to create a flowing hooded coat. We achieved this in Wilds by dedicating significant in-game resources to it. Of course, players will discover various equipment pieces as they progress, and we encourage them to experiment with different weapons. That's why we designed the Hope series to be subtly elegant yet cool."

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Starting a game with such thoughtfully crafted equipment is a luxury. The 14 starting weapons and the Hope series are designed to look like gear befitting a star hunter. We eagerly anticipate exploring their intricate details in the final game.