Home News Helldivers 2 Armor Passives Ranked

Helldivers 2 Armor Passives Ranked

Author : Hazel Apr 08,2025

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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These powerful perks can significantly enhance your gameplay, making them crucial for your strategy and survival.

With a diverse array of armor passives available, understanding which ones to prioritize can be the key to success. Before you dive into your next mission, check out our comprehensive tier list to ensure you're equipped with the best armor passives for any situation.

All Armor Passives & What They Do in Helldivers 2

At the time of writing, Helldivers 2 offers 14 unique armor passives, each designed to shape your playstyle, strategy, and effectiveness in combat. Whether you're looking for extra protection against damage or enhanced scouting capabilities for stealth missions, the right passive can make a significant difference.

In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue without additional bonuses.

Here's a detailed rundown of all the armor passives in Helldivers 2 and their effects. Understanding these will help you adapt to various mission challenges and optimize your loadouts and builds for maximum effectiveness.

Armor PassiveDescriptionAcclimated- 50 percent resistance to acid, electrical, fire, and gas damage.Advanced Filtration- 80 percent resistance to gas damage.Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.Electrical Conduit- 95 percent resistance to lightning arc damage.Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.Extra Padding- +50 armor rating for improved defense.Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.Inflammable- 75 percent resistance to fire damage.Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive according to its overall value, utility, and effectiveness across different missions and enemy types.

Armor PassiveWhy?S TierEngineering KitExtra grenades are a game-changer, allowing you to close bug holes, destroy fabricators and warp ships, and tear through armor with Thermites. They also help stun-lock priority enemies, offering endless tactical possibilities.Med-KitThe ability to heal more frequently is invaluable in *Helldivers 2*. When combined with the Experimental Infusion booster, stims can essentially cheat death, making the Med-Kit the top choice for improving survival chances.Siege-ReadyRecently introduced, Siege-Ready is one of the best armor passives in *Helldivers 2*. The increased ammo count and faster reloads enable you to manage large crowds effectively, especially with ammo-hungry weapons.A TierDemocracy ProtectsIt provides a significant defense boost, particularly in the early game, helping you survive lethal damage from all directions.Extra PaddingHigher armor rating offers flat damage resistance across the board, making it a reliable choice for any mission.FortifiedExtremely useful in general, but becomes an S-tier passive when fighting Automatons. It helps you withstand rockets from Devastators, Hulks, and Tanks while enhancing weapons like the Machine Gun to effectively shred bots.Servo-AssistedThis top-tier passive is particularly effective against Terminids. The increased throwing range allows you to deploy stratagems from a distance without drawing aggro or toss grenades to close bug holes. It also helps you avoid most injuries from their claw attacks.B TierPeak PhysiqueWhile the increased melee damage and reduced weapon drag are useful, you generally want to avoid melee combat. The passive is situational and more effective against mobile enemies like the Illuminate Overseers, but there are better options for dealing with them.InflammableIdeal for fire-based builds, especially on planets with fire tornadoes. It's situational but valuable when using Flamethrowers and Incendiaries against Terminids and the Illuminate.ScoutThe radar effect is useful for revealing enemy positions, allowing you to adjust your approach to different threats. It would rank higher if it also highlighted points of interest or side objectives.C TierAcclimatedThe three factions in *Helldivers 2* specialize in specific elemental damage types, so you won't encounter all four types—acid, electrical, fire, and gas—in a single mission, limiting the passive's utility.Advanced FiltrationIt offers little value unless you're running a gas build, and even then, the benefits are minimal.Electrical ConduitThis passive is only worth considering against the Illuminate, and even then, there are better options—unless friendly fire is a concern.UnflinchingThe reduced camera shakes and damage recoil have minimal impact on combat effectiveness.