Free-to-play 3v3 shooter Spectre Divide is set to shut down just six months after its initial launch in September 2024, and only weeks after its release on PS5 and Xbox Series X|S. The game's developer, Mountaintop Studios, is also closing its doors.
Mountaintop CEO Nate Mitchell confirmed the news via a social media statement, saying, "Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
Spectre Divide Combat
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The studio initially saw promise following the first week, with the game drawing around 400,000 players and a peak concurrent count of approximately 10,000 across all platforms. However, Mitchell noted, "But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio. Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game."
The team explored various options to keep the game running, including seeking a publisher, additional investment, or even an acquisition. Mitchell acknowledged the challenging state of the industry, stating, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
Spectre Divide is scheduled to go offline within the next 30 days, and Mountaintop Studios has promised to refund any money spent by players since the Season 1 launch.
This sudden closure contradicts earlier statements from October 2024, where Mitchell assured that "the servers aren’t shutting down, and the updates aren’t going to stop," claiming Mountaintop had "the funds to support Spectre for a long time."
IGN’s positive preview of Spectre Divide in August 2024 praised the game's tactical 3v3 gameplay and its innovative Duality system, which allowed players to control two characters during matches. However, the swift shutdown of Spectre Divide follows a pattern seen with other live-service games that struggled, such as Rocksteady’s Suicide Squad: Kill the Justice League and Sony’s Concord.