
A shocking discovery on Reddit exposes a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing significantly reduced movement speed and damage output! This effectively transforms Marvel Rivals, already a demanding game on PC hardware, into a pay-to-win scenario, where the "payment" is in the form of upgraded PC components.
This is clearly a major bug, not an intended game mechanic. However, a swift fix isn't likely. The underlying problem stems from the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Addressing this complex issue will require considerable developer time and effort.
Currently, the following heroes are known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters experience slower movement, reduced jump height, and diminished damage. It's highly probable that other heroes are also impacted. Until a patch is released, players are advised to prioritize improving their FPS, even if it means compromising graphical fidelity.