Home News Doom: Dark Ages Marks id Software's Biggest Launch Ever

Doom: Dark Ages Marks id Software's Biggest Launch Ever

Author : Violet Sep 12,2025

Doom: The Dark Ages has attracted 3 million players since its launch last week, though Bethesda hasn't disclosed official sales figures.

In a social media announcement, Bethesda revealed this marks the largest player count at launch in id Software's history - reaching 3 million players seven times faster than 2020's Doom Eternal achieved.

The breakdown reveals interesting trends. Released on May 15, 2025 for PC, PlayStation 5, and Xbox Series X|S, Steam currently shows a peak of 31,470 concurrent players with a 24-hour peak of 16,328. Comparatively, Doom Eternal hit 104,891 peak concurrents five years ago, while 2016's Doom peaked at 44,271 nine years ago on Steam.

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The Game Pass factor significantly impacts these metrics. As a day-one release on both Xbox and PC Game Pass, many players accessed The Dark Ages through subscription rather than paying the $69.99 retail price.

Microsoft's strategy focuses on subscription growth, though successful Game Pass launches haven't always hindered direct sales - evidenced by Clair Obscur: Expedition 33 selling 2 million copies despite its Game Pass availability. The higher price point of Doom: The Dark Ages may have influenced some players' purchasing decisions.

How do you feel about Doom: The Dark Ages' parry system?

The 3 million player announcement follows similar metrics reporting for The Elder Scrolls IV: Oblivion Remastered (4 million players) and Ubisoft's approach with Assassin's Creed: Shadows' 3 million player count.

While Bethesda and Microsoft have internal performance benchmarks, the player count suggests strong console and Game Pass performance offsetting relatively weaker Steam numbers.

IGN's 9/10 review praised the game: "Doom: The Dark Ages may strip away the mobility focus of Doom Eternal, but replaces it with a very weighty and powerful style of play that is different from anything the series has done before, and still immensely satisfying in its own way."