根据Newzoo的最新报道,Royale类型的战斗正在经历收缩,但Fortnite仍在在这些挑战中蓬勃发展。 The PC & Console Gaming Report 2025 from Newzoo highlights various shifts and trends within the gaming industry, with a notable decline in the battle royale genre's playtime—from 19% in 2021 to 12% in 2024. This data is sourced from Newzoo's Game Performance Monitor, which tracks 37 markets (excluding China and India) across PC, PlayStation, and Xbox platforms.有趣的是,尽管大皇家赛场的比赛时间减少,但射手游戏的增长却相应增长,与皇家大赛的比赛保持了40%的综合竞争时间份额。
尽管整体流派下降,但Fortnite在皇家战役中的统治地位令人印象深刻。它在流派中的市场份额从2021年的43%跃升至2024年的77%。这表明该类型可能正在缩小,Fortnite捕获了剩余的游戏时间越来越大的部分。
In addition to the battle royale genre, role-playing games (RPGs) have experienced significant growth, increasing from a 9% share in 2021 to 13% in 2024. Newzoo notes that a substantial 18% of RPG playtime in 2024 was dedicated to major releases from 2023, including titles such as Baldur's Gate 3, Diablo IV, Honkai: Star Rail, Hogwarts Legacy, and Starfield.
游戏玩家的关注竞争非常激烈,射手和RPG流派等杰出的冠军,例如Marvel竞争对手和Baldur's Gate 3获得了吸引力。正如Newzoo的报告强调的那样,尽管Fortnite,《使命召唤:Warzone》和《 Apex Legends》(Warzone)和Apex Legends等一些战斗皇家冠军仍在继续演出,但其他人则逐渐变得晦涩难懂。 Fortnite能够通过不断的更新和不断扩展的游戏体验适应的能力显然有助于其抵抗玩家感兴趣的变化潮流。随着时间的流逝,观察这些趋势如何响应不断变化的受众偏好而变得有趣。