This guide details how to utilize the Volcano Forge in Stardew Valley 1.6, including weapon forging, enchantments, and obtaining Cinder Shards.
Obtaining Cinder Shards
The Volcano Forge requires Cinder Shards. Obtain them by:
- Mining Cinder Shard nodes (pink-orange specks) in the Volcano Dungeon.
- Receiving them as drops from Magma Sprites (50%), Magma Duggies (40%), Magma Sparkers (50%), and False Magma Caps (50%).
- Harvesting from a fishing pond with 7+ Stingrays (7-9% daily chance, yielding 2-5 shards).
Cinder Shards, unlike gemstones, cannot be duplicated in the Crystalarium.
The Mini-Forge
After achieving Combat Mastery, craft a Mini-Forge:
- 5 Dragon Teeth
- 10 Iron Bars
- 10 Gold Bars
- 5 Iridium Bars
This functions identically to the Volcano Dungeon forge.
Weapon Forging
Forge weapons up to three times using gemstones and Cinder Shards (10, 15, then 20 shards per forge).
- Amethyst: +1 knockback per forge.
- Aquamarine: +4.6% critical hit chance per forge.
- Emerald: +2/+3/+2 speed per forge (total +7).
- Jade: +10% critical hit damage per forge.
- Ruby: +10% damage per forge.
- Topaz: +1 defense per forge.
- Diamond: Three random upgrades (10 shards).
Best Weapon Upgrades: For maximum DPS, prioritize Emerald and Ruby. For survivability, choose Topaz and Amethyst.
Unforging Weapons: Place the weapon in the left slot and select the red X to remove all forging (recovering some shards, but not the gemstone). Enchantments remain.
Infinity Weapons
Upgrade Galaxy Sword, Dagger, or Hammer into Infinity versions using three Galaxy Souls (20 shards each). Forged upgrades and enchantments are retained. Obtain Galaxy Souls via:
- Mr. Qi (40 Qi Gems each).
- Big Slime drops (Dangerous Mines, Qi quests).
- Island Trader (10 Radioactive Bars, last day of season, after killing 50 Dangerous Monsters).
- Drops from Dangerous Monsters (after 50 kills).
Enchantments
Enchant tools/weapons (excluding slingshots) using a Prismatic Shard and 20 Cinder Shards. Effects are random.
Weapon Enchantments:
- Artful: Halved special move cooldown.
- Bug Killer: Double damage to bugs, kills Armored Bugs.
- Crusader: Double damage to undead, permanently kills mummies.
- Vampiric: 9% chance to regain health on kill.
- Haymaker: Double fiber/33% hay chance from weeds.
Innate Enchantments: Use a Dragon Tooth for additional enchantments (one from each set guaranteed):
- Set 1: Slime Slayer, +Crit Power, +Attack, +Speed
- Set 2: Slime Gatherer, +Defense, -Weight
Tool Enchantments: (Random, tool-specific)
- Auto-Hook (Fishing Rod): Instant hook.
- Archeologist (Hoe/Pan): Increased artifact/Bone Fragment/Trove find chance.
- Bottomless (Watering Can): Endless water.
- Efficient (All tools): No energy drain.
- Fisher (Pan): Chance to catch fish.
- Generous (Hoe/Pan): Double item find chance.
- Master (Fishing Rod): +1 Fishing.
- Powerful (Axe/Pickaxe): Increased power.
- Preserving (Fishing Rod): 50% chance to save bait/tackle.
- Reaching (Hoe/Watering Can/Pan): 5x5 area of effect.
- Shaving (Axe): Increased wood/Hardwood/crop drops.
- Swift (Axe/Hoe/Pickaxe): 33% faster.
Best Tool Enchantments: Bottomless (Watering Can), Shaving (Axe), Generous/Archeologist (Hoe), Swift/Powerful (Pickaxe), Preserving (Fishing Rod), Generous/Reaching (Pan). Choose based on your playstyle.