Home News Helldivers 2: Superstore Rotation (All Armor & Items)

Helldivers 2: Superstore Rotation (All Armor & Items)

Author : Gabriel Feb 10,2025

Helldivers 2 Superstore: A Complete Guide to Armor, Weapons, and Item Rotations

Equipping the right armor is crucial in Helldivers 2. With diverse armor types (light, medium, heavy), unique passives, and varying stats, choosing the right gear is vital, but so is looking good while spreading managed democracy! The Superstore offers exclusive armor sets and cosmetic items unavailable elsewhere, even in Premium Warbonds. This guide details every item and its rotation cycle.

Updated January 05, 2025, by Saqib Mansoor: Recent Premium Warbond releases have significantly expanded the Superstore's offerings, including new armor sets, cosmetics, and weapons. This necessitates tracking the increased number of rotations. The armor list is categorized by light, medium, and heavy armor for improved clarity.

All Superstore Armor and Item Rotations

The Superstore offers a variety of body armor (categorized below), two weapons (Stun Baton and StA-52 Assault Rifle – the latter from a Killzone 2 crossover), and cosmetic items (capes and player cards). Helmets are purely cosmetic with uniform stats. The rotation number indicates when each item appears in the store. Subtract the item's rotation number from the current rotation number to determine how many rotations remain until it becomes available.

Light Armor

PassiveNameArmorSpeedStaminaCostRotation Engineering KitCE-74 Breaker50550125250 SC11 Engineering KitCE-67 Titan79521111150 SC9 Engineering KitFS-37 Ravager50550125250 SC8 Extra PaddingB-08 Light Gunner100550125150 SC13 FortifiedFS-38 Eradicator50550125250 SC12 Med-KitCM-21 Trench Paramedic64536118250 SC14 Servo-AssistedSC-37 Legionnaire50550125150 SC10

Medium Armor

PassiveNameArmorSpeedStaminaCostRotation AcclimatedAC-1 Dutiful100500100500 SC1 Advanced FiltrationAF-91 Field Chemist100500100250 SC4 Engineering KitSC-15 Drone Master100500100250 SC10 Engineering KitCE-81 Juggernaut100500100250 SC15 Extra PaddingCW-9 White Wolf150500100300 SC7 FortifiedB-24 Enforcer12947171150 SC11 FortifiedFS-34 Exterminator100500100400 SC15 InflammableI-92 Fire Fighter100500100250 SC5 Med-KitCM-10 Clinician100500100250 SC8 Peak PhysiquePH-56 Jaguar100500100150 SC6 UnflinchingUF-84 Doubt Killer100500100400 SC3

Heavy Armor

PassiveNameArmorSpeedStaminaCostRotation Advanced FiltrationAF-52 Lockdown15045050400 SC4 Engineering KitCE-64 Grenadier15045050300 SC7 Engineering KitCE-101 Guerrilla Gorilla15045050250 SC6 Extra PaddingB-27 Fortified Commando20045050400 SC12 FortifiedFS-11 Executioner15045050150 SC14 InflammableI-44 Salamander15045050250 SC5 Med-KitCM-17 Butcher15045050250 SC9 Servo-AssistedFS-61 Dreadnought15045050250 SC13 Siege-ReadySR-64 Cinderblock15045050250 SC2

Other Superstore Items

NameTypeCostRotation Cover of DarknessCape250 SC3 Player CardPlayer Card75 SC3 Stone-Wrought PerseveranceCape100 SC2 Player CardPlayer Card35 SC2 Stun BatonWeapon200 SC2 StA-52 Assault RifleWeapon615 SC1 Strength in Our ArmsCape310 SC1 Player CardPlayer Card90 SC1 Assault InfantryPlayer Title150 SC1

Superstore Rotation Mechanics

The Superstore refreshes its inventory every 48 hours at 10:00 a.m. GMT (2:00 a.m. PST, 5:00 a.m. EST, 4:00 a.m. CT). Each rotation features two full armor sets and additional items. All items eventually reappear, so patience is key. Items are purely cosmetic or offer passives already available in-game, ensuring a fair and balanced experience. Access the Superstore via the Acquisition Centre on your ship (R on PC, Square on PS5).

Currently, there are 15 rotations. Arrowhead Game Studios is exploring improvements to the rotation system. Remember, Super Credits can be purchased or earned in-game.