Home News Dragon Quest 3 Remake: Guide to Obtaining the Yellow Orb

Dragon Quest 3 Remake: Guide to Obtaining the Yellow Orb

Author : Savannah Apr 06,2025

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In the enchanting world of Dragon Quest 3 Remake, securing the Yellow Orb can be a challenging yet rewarding quest. This orb, one of the six essential colored orbs, requires a bit of legwork and strategic planning. The key to obtaining it lies in the mysterious town known as Merchantburg, which you'll find marked as ??? on your map. This guide will walk you through the steps to locate Merchantburg and ultimately claim the Yellow Orb.

The town of Merchantburg is unique because its name is not fixed in the game. Instead, it takes the name of the merchant you leave behind to establish it. For instance, if you name your merchant Christopher, the town becomes Christopherburg. To get the Yellow Orb, you'll need to help this village grow and thrive.

Where to Find Merchantburg ??? In Dragon Quest 3 Remake

After you've secured the Black Pepper for the King of Portoga and obtained your Ship, you're ready to set sail for Merchantburg. With quest markers enabled, you'll spot the Merchantburg marker in the northeast corner of the map. Navigate west from the coast to reach the easternmost edge of the eastern continent.

When Should I Visit Merchantburg?

You have the flexibility to visit and collect the orbs in any order, but there's a compelling reason to prioritize Merchantburg early on. The town requires significant time to develop before you can obtain the Yellow Orb. By establishing Merchantburg as soon as you get the ship, you can continue your journey to collect other orbs while the town grows, returning periodically to check on its progress.

How to Get the Yellow Orb in Dragon Quest 3 Remake

### How to Establish Merchantburg in Dragon Quest 3 Remake:

Before heading to Merchantburg (???), stop by PALS in Aliahan to hire a new Merchant. Make your way to the town, keeping combat to a minimum to protect your new party member.

Upon arriving at Merchantburg, enter the only building available. Inside, you'll meet an old man eager to start a new town but in need of a Merchant. Offer your new Merchant as a candidate, and watch as they leave your party to set up shop, officially naming the town.

Returning to Merchantburg:

After establishing the town, continue your quest to obtain the Purple Orb from Orochi's Lair and the Blue Orb from Gaia's Navel. As you progress, you'll receive notifications to return to Merchantburg.

The town will undergo five stages of growth. Each visit will show the town expanding, culminating in the construction of a large club. On your fourth visit, you might notice your Merchant becoming a bit too proud, signaling the beginning of the end of their reign. However, this also means you're close to obtaining the Yellow Orb.

How to Get the Yellow Orb:

On your fifth and final visit, make sure to arrive at night. You'll find that the Merchant is no longer at home. Instead, they're being held in a jail cell in the house just south of their residence. Speak to the Merchant to learn about the town's revolt and the location of the Yellow Orb.

After the conversation, return to the Merchant's home. A quest marker will appear behind the sofa. Interact with the ground there to uncover the Yellow Orb.

For most players, the Yellow Orb will be the second-to-last orb acquired. The Red Orb can be found at the Pirates' Den, the Green Orb in Theddon, and the Silver Orb in the Maw of the Necrogond/Necrogond Shrine.